Noise : a common toolset for procedural worlds generation

In procedural world generation, noise is a commonly used technique to create natural-looking terrains, landscapes, and other features. There are different types of noise algorithms that can be used, especially Perlin noise and Simplex noise. Perlin noise is a type of gradient noise that generates a smooth, continuous pattern of values. Simplex noise is a … Continue reading Noise : a common toolset for procedural worlds generation